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PlayStation 5 Controller Support for Stardew Valley on MacOS

This covers both the PlayStation 5 DualSense controller as well as the PlayStation Edge DualSense Controller.

As of April 7 2024, the current stable version of Stardew Valley will not recognize PS5 controllers in Steam. The problem is that the SDL library (Simple DirectMedia Layer) is out-of-date. This means you will run into this issue up to and including Stardew Valleyโ€™s 1.6 update (and likely further on).

The solution is to replace Stardew Valleyโ€™s copy of libSDL with a newer version.

Note that the library weโ€™re replacing will likely get overwritten every time Stardew Valley updates; you may need to run these steps with every update.


While Iโ€™ve tested this with a PlayStation DualSense Edge controller, chances are that this should work with any modern controller that doesnโ€™t work for you like the XBox Series X or Nintendo Joycons. If either of these fixes work for you, please let me know and Iโ€™ll update this!

Option 1: Download A Pre-Built Versionโ€‹

If you do not have XCode installed (and do not want to install it), then your only option is to download a pre-built binary from somewhere else.

I have compiled 2.28.5 (the last version of libSDL2) and provided it here.

  1. Download libSDL2-2.0.0.dylib and unzip it.
  2. Replace the original version with the version we just downloaded:
    cp ~/Downloads/libSDL2-2.0.0.dylib ~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/
  3. Run the file once to allow your computer to start it.
    1. Open Finder, press Command + Shift + G. Paste in ~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/, then hit Enter.
    2. Find libSDL2-2.0.0.dylib, right-click and select Open. You will be told that the file isnโ€™t from a trustworthy source. click Open.
    3. A terminal window will open. As soon as it says [Process completed], you can quit the terminal with Command + Q.

Option 2: Compile libSDL2 Yourselfโ€‹

  1. Download XCode from the App Store
  2. Close the libSDL repository:
git clone
cd SDL
  1. Switch to the 2.28.5 tag:
git checkout release-2.28.5
  1. Compile using the terminal:
mkdir -p build
cd build
cmake .. "-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
cmake --build .
  1. Because you compiled libSDL2 yourself, itโ€™s already trusted by your computer. You just need to move it into place:
cp libSDL2-2.0.0.dylib ~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/
  1. Verify compatibility version 2801.0.0 and current version 2801.5.0 are present:
otool -L ~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/libSDL2-2.0.0.dylib  | grep libSDL2
 /Users/user/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/libSDL2-2.0.0.dylib (architecture x86_64):
@rpath/libSDL2-2.0.0.dylib (compatibility version 2801.0.0, current version 2801.5.0)
/Users/user/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/libSDL2-2.0.0.dylib (architecture arm64):
@rpath/libSDL2-2.0.0.dylib (compatibility version 2801.0.0, current version 2801.5.0)