GDD Template
This is based on Indie Game Clinicโs video covering Game Design Documents. Watch their video to get the detailed context behind each section. Copy the source of this Markdown file or copy-paste it into your document editor of choice.
What Is โ<game-name>โ?โ
This is a high-level design description of the game. Avoid superlatives. This is the โelevator pitchโ, explaining the broad strokes of the game concept. Refer to other games as required.
Design Pillarsโ
โWhat things are โholding upโ this project? What things are central to the success of this project?โ Consider referencing 2-3 design pillars here.
Reference the 14 Forms of Fun from gamedeveloper.com
Powerโ
Competitionโ
Problem Solvingโ
Audience and Marketโ
Who is this game for? Who is it not for? Identify your target audience. Are you building the right game for the right platform?
Core Gameplayโ
Provide more details here about how the player will interact with the game. Tie the gameplay and theme together. Justify why itโs in there, but be concise.
Controlsโ
WASD? Touch controls? Controller? VR? Explain what each control will do.
Gameplay Balance & Pacingโ
What are the key things to keep in mind while doing the initial development? What are some potential pitfalls?
Character Designsโ
Describe what sort of art style you are aiming for. Include images for inspiration and direction. What sort of functional requirements do the characters need? (Colours, etc) 2D? 3D?
Setting & Worldโ
How will the world be constructed? What sort of features will there be?
Tone & Aestheticsโ
Describe the visual style, iconography, colour palette, and โfeelโ. Provide inspiration pictures.
Narrativeโ
What is the story about? Is there a story at all?
Business Modelโ
How will you make money? Is this a one-time purchase, or subscription? Are there microtransactions? What are the expected ways of funding the project? What are the expected ongoing costs? How much do you plan on charging? Are you rewarding your players for purchases?