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Godot Game Engine

Pixel Art Game Settings

I found these instructions from this YouTube video

Enable advanced settings to make some settings visible.

  • Rendering / 2D:
    • Snap 2D Transforms to Pixel: On
  • Rendering / Textures:
    • Default Texture Filter: Nearest
  • Display / Window:
    • Viewport Width/Height: pick a multiple that will evenly divide into 720p, 1080p, 1440p, and 2160p (4K). 320x180 is a good option.
    • Stretch: Viewport
    • Window Width/Height Override: a multiple of your viewport width/height, i.e. 1280x720. Without this your game window will be small.

Useful tutorial videos:

Useful Libraries