Godot Game Engine
Pixel Art Game Settings
I found these instructions from this YouTube video
Enable advanced settings to make some settings visible.
- Rendering / 2D:
- Snap 2D Transforms to Pixel: On
- Rendering / Textures:
- Default Texture Filter: Nearest
- Display / Window:
- Viewport Width/Height: pick a multiple that will evenly divide into 720p, 1080p, 1440p, and 2160p (4K). 320x180 is a good option.
- Stretch: Viewport
- Window Width/Height Override: a multiple of your viewport width/height, i.e. 1280x720. Without this your game window will be small.
Useful tutorial videos:
- Composition
Useful Libraries
- Beehave: Behaviour Tree AI